Tagged with app

iPad App Submitted… 23 days from conception to submission

So it ended up taking a bit longer than we had planned to get our iPad app submitted to apple.  The delay was a combination of two factors: 1) user-feedback and iteration and 2) additional features that we hadn’t planned on being in version 1.  We initially planned on an extremely basic and scaled down version with minimal features and ended up adding a couple of key things that users seemed to be really asking for.  Generally, I would be against this… instead, pushing for the minimum viable product, but there were a couple of key reasons why I think it was good to hold off a bit from submission.

We actually did create a minimum viable product and let people play with it, getting extremely valuable feedback and insights.  It simply wasn’t submitted to the app store to be a public MVP.  We actually were extremely close to our initial deadline with our basic first version, finishing it in around 15 days, but wanted to have a add in the additional pieces being requested for the apple submission.

In general, it was a fantastic exercise in teamwork and delegation of responsibilities.  One of our coworkers was working from India so we had to really communicate with each other in a clear and consistent manner to make sure we were all on the same page.  I’ll go more in depth on the whole process of creating the app (and the challenges of creating an iPad app without actually owning an iPad) in the next post, but now we are simply in wait and see mode with Apple to see if it gets accepted for the app store.

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Goal: Build a Best-Selling iPad App in under 2 Weeks

After pivoting a couple of times and brainstorming/needfinding for a couple of weeks, we have decided it is time to get our hands dirty and create something.  In the interest of failing fast and getting as much user feedback as possible, we want to build something in less than two weeks that we are excited about, has the potential to be big, and allows us to get a bunch of feedback quickly.  The best way we could think of doing this is creating an iPad application.

The iPad is going to be huge… it is going to change the way people learn, the way they read, and generally the way that they discover and consume content.  We want to build something that every iPad user will want to use and thus decided to focus heavily on the content consumption side of things.

We had a few ideas of things we could develop for the iPad, but decided to do something that we could fully develop (at least a rough version) in less than two weeks.  So, last Tuesday, May 25th, we sketched out the idea, decided on the initial features, spoke with a bunch of users and decided to begin building.  I have been on the business side of developing 3 iPhone apps over the past two years, but have yet to work with the iPad.  My co-founders have never developed any mobile apps and never touched X-code, but our team is FAST, SMART, and has an extremely rapid learning curve with pretty much anything we try.

Since Tuesday, we have been up until about 4 or 5 am daily to put this thing together and we are hoping to submit the final product to the app store by Sunday June 6th which would be 12 days from idea to finished product.

A couple of obstacles:

1) We didn’t (and still don’t) own an iPad, but I have been walking down to the apple store to check it out daily to design and observe people using it

2) We didn’t know X-code, but that was solved after a day of reading

3) We didn’t have a corporate app developers license from Apple, but we got that taken care of

So now, we are close to being finished with the first version of the app and will begin focusing on some crazy (hopefully viral ;) marketing techniques as soon as we get it out on the app store.

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